Cail

Male Monk - Zen Archer - Level: 10 - Half-Elf - Lawful Neutral - Deity: Irori, Age: 26, Height: 5'11", Weight: 155, Eyes: Green, Hair: Black, Skin: Brown

Description:

Stats:
Strength: 16/18
Dexterity: 14/16
Constitution: 14
Intelligence: 14
Wisdom: 18
Charisma: 13

Languages:
Common, Elven, Gnoll, Goblin

Other:
Low-Light Vision
Drug Addict: Dream Spider – Shiver

Saves:
Fort: +11
Reflex: +11
Will: +14
(Elven Immunities – Sleep, +2 Enchantment, +2 Fear, +2 Poison)

Combat / Defense:
AC: 26 Touch: 22 Flat-Footed: 22
HP: 90 Can heal 10 HP / 2 KI

CM Bonus: +11 / +13 – Improved Grapple
CM Defense: 33 / 35

Initiative: +9
Speed: 30 / 60

Major Skills:
Acrobatics: +22
Jump: +22 + 10(Ring) + 10(High Jump) + 20(KI) = +42 or +62
Climb: +15
Escape Artist: +9
Perception: +19
Stealth: +12
Survival: +7
Swim: +9

Crafting / Knowledge Skills:
Craft Bows: +5
Craft Ships: +7
Knowledge Arcana: +9
Knowledge Geography: +4
Knowledge Local: +5

Attack Info:
Combat Reflexes: 3 AoO/round or 4 AoO/round for Bow
Deflect Arrows: 1 ranged attack per round
Focused Shot: +2 INT mod to damage on single attack
Improved Grapple: No AoO allowed
Improved Unarmed Strike: No AoO allowed
Perfect Strike: (3d20) (10/day) - Critical on Bow = 19-20 /x3
Point Blank Master: Longbow - You do not provoke AoO for firing the selected ranged weapon.
Point Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot: You don’t get the negative 4 TH when shooting or throwing into combat.
Flurry of Blows: +8/8/3/3 (Ex)
Ki Archery (Su): 1 ki point - Increase the range increment for his bow by 50 feet for 1 round.
Ki Arrows (Su): (1d10 damage) - 1 ki point as a swift action to change the damage dice of arrows he shoots to that of his unarmed strikes.
Ki Defense (Su): 1 ki point to give himself a +4 dodge bonus to AC for 1 round.
Slow Fall 50’
Unarmed Strike: (1d10) (Critical on 20 /x2) - Treated as Magic and Lawful
Wholeness of Body: (10 HP/use) (Su) - 2 points from his ki pool / use

+ 2 Nomad Bow Composite Longbow - Darkwood (4 STR) Thundering (p. 472) (+ 2d8 Sonic damage on critical hit) (Critical on 19-20 /x3) - Subjects dealt critical hits by a thundering weapon must make a DC 14 Fortitude save or be deafened permanently.

Gauntlet of Rust (p.514 / p.335):
Adamantine Gauntlet:

+ 2 Handaxe of Wounding (p.472) - (Critical on 20 /x3) 1 point of Bleed damage / hit.

Currently with Cohort:
+ 3 Composite Longbow (3 STR) (Critical on 19-20 /x3)

Bio:

Cail

kingmaker Greymere Crossing ShawnReed